btw what does the stimpack active ability do
StarCraft Marine Custom Character
A downloadable mod
Ver. 1.0.1 UPDATE
Buffed Stim time. Base Stim time increased 4 to 5 seconds. Throne Butt Stim time increased from 6 to 7 seconds.
Sprites & Cover Image by blaac. Many thanks friendo!
A Terran Marine unit has ended up in a world of Nuclear Throne when a rogue Protoss army's Mothership casted a Vortex spell when his team landed a Nuclear Strike on that said vortex!
Equipped with C-14 Gauss Rifle, he seeks out the Nuclear Throne in hopes of finding his way back to his home world, but is finding his war torn world really worth for him?
Passive: Terran Armor
Reduces standard enemy projectiles by 1. Any enemy projectile damage value that is 3 or lower (except damage value of 1) hits Marine, he will take one less damage. This bulky armor also makes him 0.25 slower than any other characters (except Skeleton).
Use this combat enhancing drug to improve RoF and move speed for 5 seconds, but uses 2 HP. Ability can be stacked with Stress and Extra Feet.
Improves Stimpack effect with greater health cost and lasts longer.
Ultra Mutations: Terran Armor Lvl 3 / Ultra Stimpack
Terran Armor Lvl 3: Increases Terran Armor defense. Any enemy projectile damage value that is 5 or lower hit Marine, he will take one less damage. On top of this, Marine now has 50% chance to ignore damage from the bullets.
Ultra Stimpack: Powers up Stimpack further without any additional cost of health. Think of it as Y.V.'s Back 2 Bizniz Ultra.
Press B to cycle Marine's "Pissed" quotes from StarCraft 2.
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